

Of course, the abilities themselves have been bolstered by new additions. All of this lends itself to a more dynamic combat scenario, with a great focus on scooting and shooting. Mass Effect 2 will now allow players to fire off abilities without pausing the game, in addition to issuing move and attack orders for independent party members.

Shortly thereafter, Hudson detailed a few of the new combat systems. Upon pressing it, Shepard simply pushed the guard out the window, leading one character to quip, "So when do we read him his rights?" Liara eventually dropped Shepard off at the target building, at which point the party quickly captured a guard, leading Hudson to introduce the new "interrupt system"-a new way for players to physically and abruptly end a conversation.ĭuring the guard's interrogation-"Tell me where the bomb assassin is!"-players will eventually see a flashing exclamation mark in the lower left corner marked with the left-trigger icon. BioWare has stepped up the cinematic camera angles in Mass Effect 2, and not to a gimmicky level-nearly every shot during the conversations was beautifully staged, including plenty of dynamic camera movement. The first gameplay segment shown amounted to a conversation between Shapard and blue-skinned alien Liara in a flying car, a scene first shown at GDC. Hudson explained that Shepard is tracking down the mysterious disappearance of humans across the galaxy, a quest that will culminate in a significant final mission-a mission that will see your decisions impacting every stage of the climax. And if Shepard or any of his companions die, and you carry over that data to Mass Effect 3, those characters won't make appearances in the final game of the trilogy.īefore we got to a fatal scenario, BioWare showed us a section of the game where Shepard and company infiltrate a building to find a mysterious assassin. In fact, plenty of major characters in Mass Effect 2 can die before the end of the game. The real surprise coming out of E3, however, is that it also isn't a spoiler to say that Commander Shepard dies in Mass Effect 2.

"And that human is Commander Shepard."Īs planned, players can carry over their saved data from Mass Effect, with character choices and gameplay decisions impacting the events of the dark sequel. "We've always said we wanted to create a story about taking one human through ," said Mass Effect 2 project director Casey Hudson during a lengthy demo of the game. Despite the clever teaser trailer, he is again the protagonist. It is no longer be a spoiler to say that Commander Shepard, hero of Mass Effect, lives in Mass Effect 2.
